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Devlog
0.21.3
July 14, 2022
by
Alaric von Teplitz
0.21.2 -> 0.21.3 Additions: Enemy infantry now has an animation I really don't know how to make animations, so this is a very basic 2-frame "walking" animation, which I created to test the animation c...
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0.21.2
July 10, 2022
by
Alaric von Teplitz
0.21.1 -> 0.21.2 Additions: The mute state will now persist. So, if you mute the music and reload the page, it will remain muted. Sorry it took this long; I know the music can get annoying. Up until n...
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0.21.1
July 10, 2022
by
Alaric von Teplitz
0.21.0 -> 0.21.1 Additions: The special defenders each have a sound effect now. Bug Fixes: The first wave now correctly consists of 5 units instead of 1. Credits: The new sounds: https://freesound.org...
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0.21.0
July 10, 2022
by
Alaric von Teplitz
0.20.1 -> 0.21.0 Additions: The enemies are now separated into distinct waves. There are now messages denoting the start and end of each wave. There is now a score displayed at the end of the game. Th...
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0.20.1
June 23, 2022
by
Alaric von Teplitz
0.20.0 -> 0.20.1 Additions: The game can now be paused. There is a new "pause" button in the bottom right corner. Changes: On the "game over" screen, the link to charities and the restart button now h...
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0.20.0
June 18, 2022
by
Alaric von Teplitz
0.19.1 -> 0.20.0 Additions: Each weapon fired by the defenders now has a sound effect associated with it. Credits: GameSupplyGuy (missile sound) SnakeF8 (rifle and rocket sounds)...
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0.19.1
May 21, 2022
by
Alaric von Teplitz
0.19.0 -> 0.19.1 Additions: The game over screen now has a link to a list of charities. Changes: Slight changes of wording on the game over screen...
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0.19.0
May 16, 2022
by
Alaric von Teplitz
0.18.6 -> 0.19.0 This patch comes with an experimental new game mechanic: Reloading. Such a mechanic is uncommon in tower defense games and I'm looking to gather player input in order to decide whethe...
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0.18.6
May 14, 2022
by
Alaric von Teplitz
0.18.5 -> 0.18.6 Changes: When a unit is selected, pressing the right mouse button will deselect it. The music (if playing) will now pause when the browser tab in which the game is running isn't the c...
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0.18.5
May 13, 2022
by
Alaric von Teplitz
0.18.4 -> 0.18.5 Changes: The black tile selection box was removed since it no longer served any purpose. There is now a preview of where a selected unit will be placed. This has an additional benefit...
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0.18.4
May 13, 2022
by
Alaric von Teplitz
0.18.3 -> 0.18.4 Changes: In order to place a unit, the unit button will need to be selected every time. Once the unit is placed, the button will become unselected. When selected, it is possible to un...
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0.18.3
May 12, 2022
by
Alaric von Teplitz
0.18.2 -> 0.18.3 Changes: Previously existing special abilities buttons are now removed. These abilities will now trigger automatically whenever an enemy unit reaches the left side of the screen. This...
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0.18.2
May 11, 2022
by
Alaric von Teplitz
0.18.0 -> 0.18.2 Additions: There are now stealth planes, which behave identical to the stealth infantry. Changes: When the game is reloaded after ending, the selected unit resets to the rifleman. Bug...
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0.18.0
April 27, 2022
by
Alaric von Teplitz
0.17.4 -> 0.18.0 Additions: There is now a new stealth infantry unit that will spawn periodically. This unit is translucent and difficult to see. The player will need to right-click on it to make it v...
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0.17.4
April 25, 2022
by
Alaric von Teplitz
0.17.3 -> 0.17.4 Changes: Increase enemy spawn speed. Prior to this it took over six minutes to get 100 kills, now it should take around four minutes...
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0.17.3
April 24, 2022
by
Alaric von Teplitz
0.17.2 -> 0.17.3 Changes: Special abilities will now properly reset when the game is restarted...
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